Work as
Are you passionate about game development and optimizing them to the extent that they run smoothly on mobile devices? Does creating new beautiful worlds, developing almost unbeatable level bosses and implementing engaging gameplay turn you on? Even when you need to deliver this within agile, cross-functional teams? Does the idea of having thousands of people use what you create get you pumped up? Are you up for being challenged every single day to grow as an individual as well as part of a team?

If you’ve answered “yes” we have a position for you. As a Unity developer at INOVA IT you’ll get a chance to create influential digital experiences that people love. Apply below!
  • Create imaginary worlds, fun and engaging challenges that people love to play daily.
  • You will be writing shaders, designing particle systems and creating custom effects.
  • Integrate 3rd Party SDKs and use real life data to influence gameplay.
  • Optimize for mobile devices while still looking good and rolling smooth.
  • Learn new stuff every day, integrate it into real-life projects and grow as an individual.
  • Tackle complex problems and make them a reality.
  • Work in a dynamic, collaborative culture where your talent is valued over a role title.
  • Take initiatives and ownership.
  • See your products being used by thousands of people.
  • Deep technical knowledge of Unity development with at least 1 year of experience with developing games / visualizations for mobile platforms and and a good understanding of C#.
  • Ability to write clean, elegant and readable code.
  • Proficiency in written English.
  • Passion for Unity apps, discovering new technologies and continuous improvement.
  • Knowledge of Software design patterns, Scrum, Test Driven development and Continues Integration.
  • Experience with code refactoring and evolving architectures.
  • Experience with Git.
  • Curious and passionate about creating awesome things.
  • You are aware that a job is more than just the job-description.
  • And you probably need a sense of humour. (Optional but trust us, it will help).
  • Experience with writing shaders and the ShaderLab syntax.
  • Experience with Unity Services.
  • An understanding of dependency injection.
Apply now. Drop us an email with your CV and with links to projects you’ve done and you’re particularly proud of to
Note: Submissions without a CV will not be looked at. No recruiters or third parties please.